Temple Run 2


The Temple Run 2 foundation has been downloaded more than 1 billion times on mobile phones. Since it hit the market in August, 2011, the redirection has had an unflinching closeness in the market with different variations that hold gamers returning.


The odds, developing among 1.2 million unique applications in the App Store for an extensive time allotment when most preoccupations prop up for nanoseconds. Regardless, it's an entrancing request with respect to whether the endeavor entertainment will transform into a proceeding overall brand, or persevere through an unavoidable diminishing like herald convenient brands like Angry Birds.


Temple Run was a leading 3D preoccupation that advanced the "interminable sprinter," or a delight where a character is continually running toward the horizon. You swipe the touchscreen to impact them to turn left or right. You swipe down to impact them to slide, or swipe up to impact them to skip. In the meantime they're being sought after by monkeys or distinctive creatures. These clear mechanics have ended up being phenomenally addictive.




fter some time, that has changed over into 50 trillion total meters run, 32 billion passings and 140 billion "save me" choices used, 147 trillion gold mint pieces assembled, 1 billion collectibles found, and 216,018 total years played.

"It snuck up on us a bit," said Keith Shepherd, prime supporter of Imangi Studios, in a gathering with Games Beat. "It's kind of crazy… .It's changed such countless for us. It's opened up cool openings. Throughout late years, we've spent a lot of effort on Temple Run. We made a turn off. We worked with Disney twice, doing Temple Run Brave and Temple Run Oz. We started this general approving and stock program. We have arcade machines and clothing and extreme toys and prepackaged amusements. It's been a staggering ride."